Thursday, September 3, 2009

Quick Rules Guide

This guide a quick guide to the 2009 rules of the eSFL. Think of it as a "workcard" rather than a "technical manual". Of course the official rule guide takes precedence over it when their are conflicts between the two.

PRIZES 
In order to qualify for overall prizes all owner entry fees must be received via leaguesafe.com NLT 17 Sep 2009. Waivers may be granted if requested, but don't count on it. A 20.00 late fee will be administrated to owners who due not meet the deadline. Waivers to this rule will be issued on a case by case basis.

The overall winner will receive 90 percent of entry fees and any other (transactions, fines) money obtained by the league throughout the year.

The losing team in the Ballistic Bowl will receive the remaining 10 percent.

$10 from each owner will be set aside for the winner of the Gunner Bowl series.

Remember, the league office reduces $52.00 from the total entry fees for admin fees

RESTRICTED FREE AGENTS: 
An eSFL owner may have 100 percent rights to a player they drafted in 2009 for NEXT year (2010) (Note: unchanged from 2008 rules. These rules apply every season, the years below are for explanation purposes) IF:

1. That player was drafted by them in 2009 AND
2. On their eSFL active roster (not IR) for the entire 2009 season AND
3. The player was not used in their 2009 starting lineup AND
4. The player has never played in an NFL regular season game as of the time you drafted him

Basically, if you draft a rookie NFL player and do not use him in an eSFL game this season, and he was on your roster the entire season, you have rights to that player for next season. To claim the rights of the player for next season, the owner must announce to the league (message board) their intentions prior to the start of the 2009 draft. Owners retain the rights to that player for the 2009 season only. An owner may select in which round the player will be allocated to their 2009 draft. By default at no cost to the owner the player will be their 2009 10th round pick. If the owner wants that player to be a lower round pick, they must identify what round they wish him to be, when they post their announcement prior to the draft. Each spot/day the player is dropped from the 10th spot (two-a-days)will cost the owner 2 american dollars.




Training Camp (Two-a-Days) 
1. Beginning on 24 August at 0700 EST, You may perform two transactions. No more than two transactions in a 24 hour period NOTE: VERBAGE CHANGE (25 Aug 2009) to read: No more than two trnsactions every 24 hours OR 0700 EST, whichever occurs first. Since day 1 began at 0700 EST no day can possibly be before 0700. This verbage was changed in case an owner didnt make a transaction until later than 0700 he could still make them the next day at 0700.

Make sure you claim who you want. Once claimed, they count. Dropping a player counts as a transaction. These players count once claimed even if you release them immediately after claiming. Make sure you claim whom you want!

2. If you did not claim a player or players on one day, you still have the right to make it up. For instance, on Monday you made no claims, so you could claim 4 players on Tuesday. The 2 per day rule ends after six days or when the commissioner post an ending date. At that point claim and drop as you wish IAW standing bylaws.

3. Any team violating the Two-a-Day rule in any way will face action ranging from warnings to disqualification (without return of payment). The primary penalty will be the owner losing the players they acquired illegally and NOT being allowed to make any more transaction that day and not allowed to make up that day in future days. If an owner illegally drops a player the player before or after the drop will be forfeited. The commissioner makes all judgments and penalty decisions. To file a dispute notify the commissioner whom in return will send the dispute to the league president for action.

The commissioner will decide the action on a case by case basis. Respect the rule, this rule is in place to eliminate the draft from taking 12 hours AND to prevent team stacking. 


POST SEASON 

Playoff format
Each division winner and 3 wild card teams per division will qualify for post season play.

Playoffs:

Round 1 (week 14)


G1- GFD winner VS GFD wild card (3)

G2- GFD wild card (1) VS GFD wild card (2)

A1- AFD winner VS AFD wild card (3)

A2- AFD wild card (1) VS AFD wild card (2)



Round 2 (week 15) Division Championships


G3. G1 Week 14 winner Vs G2 Week 14 winner

A3. A1 Week 14 winner Vs A2 Week 14 winner



Ballistic Bowl VII (week 16)

Winner of G3. vs winner of game A3.

TURKEY BOWL
There will be no Turkey Bowl in 2009

GUNNER BOWL Series (best 2 out of 3)

Two non playoff teams will meet in weeks 14,15 and 16 if needed. The Loser will get their name entered twice in next years draft order selection process. The winner will receive 120.00 dollars. The teams could be from separate or the same divisions. The selection process will be for all non playoff teams to have their names entered into a hat, two will be drawn and will meet in the best 2 of 3 series. The winner of the series will receive the entire pot. 


SCORING 

 SCORING FOR 2009

The league area scoring takes precedence once the season has started,
it is located at:
http://www.fantasyleaguemanager.com/football/esfl/index.php?page=scorerules

ROSTERS
Each division uses the same player pool. Meaning, Peyton Manning can be on only one eSFL team regardless of division.

Each team may have on their roster but not exceed 25 total players: Any owner with more than 25 players on the active roster will be fined $1.00 per day.

The only exception to the roster max of 25 is 2 players may be placed on IR. A player does not need to be injured to be placed on the IR

This means at no time can they EXCEED the amounts listed by position. See official website for position max.

An Owner may place no more than 2 players on the eSFL injured reserve at any one time. No limit exist for season total. The player does not have to be listed as hurt by the NFL. It cost nothing to place a player on the IR, however, it will cost the owner 5.00 US dollars to remove a player from the IR. If a player is released or cut from IR, the 5.00 dollar fee will be enforced. It is the owners responsibility to notify the commiss of a IR drop.

Offensive Statistical Categories:
Official scoring rules are located at:
http://www.fantasyleaguemanager.com/football/esfl/index.php?page=scorerules

LINEUPS

Starting lineups will be as follows: 1 QB, 2 RB, 1 TE, 3 WR, 1 PK, Any combination of linebackers and lineman equaling 2, 2 DB (NOTE: You will always have two DB's. A correct lineup will have either 2 DL or 2 LB or 1 LB and 1 DL)

NOTE: The commissioner is responsible for setting lineups and controlling teams whose owner fails to do so. This is not considered CONTROL. Any disputes of the commissioner actions concerning this situation must be handled through the dispute system and presidents.
The following guidelines are what the commissioner uses to adjust an owners lineup when the owner fails to post a lineup or an incorrect lineup has been posted:

1. First all, and very important:

Lineups are carried forward by THE WEBSITE from the previous week, NOT by me. During league setup
there is a selection that can be set as yes or no, it is, `CARRY LINEUPS FROM WEEK TO WEEK`. This will always be selected YES in the eSFL.
2. I only change an owners carried forward lineup. I do not change lineups posted by owners unless it is believed to be a collusion situation (owner trying to lose on purpose)OR is an invalid positional lineup. The lineup(s) may be changed AFTER the game has started. The lineup adjustments will be made IAW the same guidlines as those for a carried forward lineup described below. Before the commissioner makes a lineup adjustment in a suspected collusion event, it will be posted on the website and a poll will be created. The poll will decide wether the lineup set by the owner was collusion or not. If it is voted as a yes, then the lineup adjustment will be made. AGAIN, the commissioner will never make a lineup adjustment if an owner has set their lineup (unless collusion as described above)or an incorrect lineup has been posted. AGAIN, the commissioner ONLY makes lineup adjustments to CARRIED FORWARD lineups and incorrect lineups. In all situations the commissioner MUST use the guidlines below:

a. If in that carried forward lineup a player is starting that is

-on a bye week

-on the NFL IR. That means it is common knowledge that player is out for the season. I make no judgement calls on this area. Out for the season I make a change, out for the week I do not (unless collusion situation)

3. The guidelines the commissioner must use to replace such a player as stated above, and lineups with incorrect starting positions are, in the order they appear:

-a. The owners bench. The highest drafted, two-a-day, or total ff points for the season will be used in that order. Once again, there is no judgement call.

4. If the owner has no avail players from the criteria defined above I will use the following:
-a. I find a player to be dropped from their roster. The position may be different than the one required to fill the need. First, I find any players on their roster who are on the NFL IR. If there are none, I drop the (available)player with the least amount of fantasy points YTD. NOTE: No player dropped by the commissioner may be acquired by another owner for 36 hours. The commissioner will post on the main page of the website who has been dropped to inform the original owner of such. The original owner has 36 hours to re-acquire the player.

b. I sign a free agent and place them in the required starting spot. The criteria has no judgement involved on my part. I sign the free agent with the highest YTD points for the position needed to fill the roster. The status of these players is not considered. In other words, if they are NOT on the NFL IR or an NFL bye week, they are going in the lineup. I do not consider injury listings such as doubtfull, out (season only), or whatever.

All these are used at the best time avail to me. This action may occur during the game or anytime after the game up until the next weeks first game has begun. At no time shall the commissioner change lineups from weeks completed once the new weeks games have begun.


All these are used at the best time avail to me, ususally on Sunday mornings but NLT 5 minutes after a game has started. The 5 minute after a game has started gives the owner up until gametime to post a lineup and prevents the commissioner from performing unwanted roster moves to the team. END ADDITION (10 Oct 2007)
 



TIEBREAKERS
(Season Standings) To Break A Tie For season standings for playoff positioning: If it is necessary to break ties to determine the playoff teams from each division, the following steps will be taken:

1. Best winning percentage
2. Head-to-Head, if applicable (all teams in a tied group must have played all other teams in the tied group)
3. Best Division record
4. Best Non-Division Record
5. Best `What if` vs everyone
6. Best `What if` vs Season Average
7. Best `What if` vs Weekly Average
9. Best net points in division games.
10.Best net points in all games.
11.Strength of schedule. (based on winning pct of opponents)
12.Best net TDs in all games.
13. Coin Flip

Single game regular season ties will not be broken, the game will end in a tie.
Playoff games that end in a tie: The winner will be the team with
1. the highest points from their starting defensive players for that weeks game.
2. the highest points from their starting PK for that week.
3. the highest points from their 2 starting DB`s for that week.
4. the highest points from their 2 starting Linemen for that week.
5. the highest points scored from their starting TE for the week.
6. the highest points scored from their 2 starting RB`s for that week
7. the highest points scored from their 3 starting WR`s for that week
8. the highest points scored from their starting QB for that week
9. Coin Flip (best 2 out of three)



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